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 Gamer.Cfg

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1Word
Cacaciosi.TK-Team
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1Word


Numarul mesajelor : 393
Varsta : 29
Localizare : Tg-Jiu
Joburi/Distractii : Programator Servere Cs 1.6
Stare de spirit : Buna
Data de inscriere : 21/09/2008

Gamer.Cfg Empty
MesajSubiect: Gamer.Cfg   Gamer.Cfg EmptyLun Oct 27, 2008 11:58 pm

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Board index » GalaxyCS™Counter-Strike » Resurse » Cfg-uri
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Gamer.Cfgalias +helmet "vesthelm"
alias -helmet "slot10; wait; wait; slot10"
alias +flashg "flash" "1.000000"
developer "1"
fastsprites "0"
fps_max "999"
fps_modem "0"
mat_dxlevel "-70"
developer "1"
cl_bobcycle "0.8"
gl_spriteblend 0
gamma "9"
texgamma "0,5"
lightgamma "0.5"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model ""
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "300"
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.5"
setinfo "_ah" "0"
setinfo "_vgui_menus" "1"
+mlook
+jlook

// EnD
//----------------------------------------------------------------------------------------------------------------------------------
//


// -- WaLk --
//----------------------------------------------------------------------------------------------------------------------------------
//

alias walk_mode "walk1"
alias walk1 "alias walk_mode walk2;+speed"
alias walk2 "alias walk_mode walk1;-speed"
//bind "SHIFT" "walk_mode"

// -- Bunny Hop --
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +bhop " alias _special hkhop; hkhop"
alias -bhop "alias _special slot10"
alias hkhop "+jump; wait; -jump; wait; special"

bind SPACE "+bhop"


//===- -===//
// Grenade Rain //
//===- -===//

alias fgr "flash; slot4; wait; +attack; wait; -attack; +attack; wait; -attack"


bind f fgr



alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"

bind kp_home "+cjump"


alias w2 "wait; wait"
alias w3 "w2; wait"
alias w4 "w2; w2"
alias w5 "w3; w2"
alias qpist "slot2; w2; +attack; w2; -attack"

alias +bombjump "qpist; w5; +attack; w5; w5; +reload; w5; w5; w5; weapon_c4; w5; w5; +jump"
alias -bombjump "-attack; w5; w5; w5; w5;-reload; w5; w5; w5; w5; w5; w5; w5; -jump"

bind ";" "+bombjump"


alias attack2OFF ""

alias +attackNO2 "+attack; -attack2; bind mouse2 attack2OFF"
alias -attackNO2 "-attack; bind mouse2 +attack2"

bind "mouse1" "+attackNO2"



alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"
alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"
alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"
alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"
alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"
alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack; -moveleft; -moveright"
alias +newduck "+duck; no_strafe; adjust_crosshair"
alias -newduck "-duck; do_strafe; adjust_crosshair"
alias +newleft "+moveleft; no_strafe; adjust_crosshair"
alias -newleft "-moveleft; do_strafe; adjust_crosshair"
alias +newright "+moveright; no_strafe; adjust_crosshair"
alias -newright "-moveright; do_strafe; adjust_crosshair"

bind "END" "strafe_toggle_on"



alias wa "wait"
alias wa2 "wa; wa"
alias wa4 "wa2; wa2"
alias wa8 "wa4; wa4"
alias wa16 "wa8; wa8"
alias wa32 "wa16; wa16"
alias wa64 "wa32; wa32"
alias matrix "+attack; wa; -attack; wa4; +reload; wa8; wa; slot5; wa4; +jump; wa; -jump; wa; -jump; wa4; slot3; wa4; slot2; wa4; slot1; -reload; wa; -reload; wa; -reload


bind "alt" "matrix"



// Silent Duck-Running Script
// By timmeh, cu-bA11

alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

bind "mwheelup" "+duck_run.fP3"
bind "mwheeldown" "+duck_run.fP3"



// -=( FastPistolDrop )=-
//----------------------------------------------------------------------------------------------------------------------
//



alias fpd "slot2;w3;drop;w3;slot1"

bind f "fpd;echo PisotL DropeD"





// -- Auto Switch Mode --
//----------------------------------------------------------------------------------------------------------------------------------
//


alias "+quickstab" "weapon_knife; wait; +attack2"
alias "-quickstab" "-attack2; wait; lastinv"
bind "e" "+quickstab"




//
// -- Quick fire --
//----------------------------------------------------------------------------------------------------------------------------------
//
alias w "wait"
alias +qfire "alias _special atk;atk"
alias -qfire "alias _special slot10"
alias atk "special;w;+attack;w;-attack"
alias qfire1 "bind mouse1 +qfire;echo ~^~Quick Fire On~^~;speak activated;alias qfiret qfire2"
alias qfire2 "bind mouse1 +attack;echo ~^~Quick Fire Off~^~;speak deactivated;alias qfiret qfire1"
alias qfiret "qfire1"
bind "=" "qfiret"


// -- Chat's color changer --
//----------------------------------------------------------------------------------------------------------------------------------
//


alias green "con_color 0+255+0"
alias red "con_color 255+0+0"
alias yellow "con_color 255+255+0"
alias blue "con_color 0+0+255"
alias white "con_color 255+255+255"
alias black "con_color 0+0+0"
alias original "con_color 255+180+30"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "white; alias color cl6"
alias cl6 "black; alias color cl7"
alias cl7 "original; alias color cl1"

Bind "F12" "color"





play fvox/activated
admin_rcon_password "madalincrazy"
admin_rcon_port "27016"

//-- JumP ALiaSeZ --
//----------------------------------------------------------------------------------------------------------------------------------
//
alias "+zJump" "+jump; +duck"
alias "-zJump" "-jump; -duck"
//bind space +zJUmp



alias +fastglock "+attack;+attack2;+attack2;+attack"
alias -fastglock "-attack;-attack2;-attack2;-attack"
alias fg "fgon"
alias fgon "bind mouse1 +fastglock; developer 1; echo Fast Glock on; developer 0; alias fg fgoff"
alias fgoff "bind mouse1 +attack; developer 1; echo Fast Glock off; developer 0; alias fg fgon"

bind "f9" "fg"
echo " oooo$$$$$$$$$$$$oooo"
echo " oo$$$$$$$$$$$$$$$$$$$$$$$$o"
echo " oo$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$o o$ $$ o$"
echo " o $ oo o$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$o $$ $$ $$o$"
echo "oo $ $ $ o$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$o $$$o$$o$"
echo "$$$$$$$o$ o$$$$$$$$$ $$$$$$$$$$$ $$$$$$$$$$o $$$$$$$$"
echo " $$$$$$$ $$$$$$$$$$$ $$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$"
echo " $$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$$ $$$$$$"
echo " $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$"
echo " $$$ o$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$o"
echo " o$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$o"
echo " $$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$ooooo$$$$o"
echo " o$$$oooo$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ o$$$$$$$$$$$$$$$$$"
echo " $$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$"
echo " $$$$ $$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ o$$$"
echo " $$$$o $$$$$$$$$$$$$$$$$$$$$$$$$ $$$"
echo " $$$o $$$$$$$$$$$$$$$ o$$$"
echo " $$$$o oo o$$$$"
echo " $$$$$o o$$$$$$o$$$$$o o$$$$"
echo " $$$$$$oo $$$$$$o$$$$$o o$$$$$$"
echo " $$$$$$$oooo $$$$o$$$$$$$$$$$$"
echo " $$$$$$$$$oo $$$$$$$$$$"
echo " $$$$$$$$$$$$$$$"
echo " $$$$$$$$$$$$"
echo " $$$$$$$$$$$"
echo " $$$$$$$"
echo " Loading..."
echo " Loading... 25 % [------|------------------]"
echo " Loading... 50 % [------------|------------]"
echo " Loading... 75 % [-------------------|-----]"
echo " Loading... Complete - Have Fun ->"
echo " Gamer Config : XqL-TeaM - Copyright (c) 2oo5-2oo7 -> Version 2.25 !"
echo " -=( HF & GL )=-"

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Sun Oct 05, 2008 11:28 am

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Joined: Sat Sep 20, 2008 4:34 pm
Posts: 622
Location: Iasi
Status: Citesc forumul *[AmT CSgalaxy]
Detinator steam?: Da
Re: Gamer.Cfg
doamne da stiu ca e lung dar merita sa il citesti

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MesajSubiect: Re: Gamer.Cfg   Gamer.Cfg EmptyJoi Oct 30, 2008 9:52 pm

GalaxyCs deci a ? lol!
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